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> no controller = no games. Bundling a controller would increase the cost for everyone to satisfy a minority of gamers. So instead they support all PS5, Xbox,
by threeseed 1y ago
> no controller = no games.
Bundling a controller would increase the cost for everyone to satisfy a minority of gamers.
So instead they support all PS5, Xbox, BT etc controllers.
- bathtub365 1y agoThose aren’t VR controllers and no one is using them.
- dvngnt_ 1y agoI use gamepads in VR all the time, fewer things to charge and less fatigue
- bigyabai 1y ago> Bundling a controller would increase the cost for everyone to satisfy a minority of gamers. Apple doesn't have to increase the cost. The leaked BOM suggests that Apple makes a sizable margin on Vision Pro, even if each controller cost $500 they could give them away in-box and still make more money per-unit than the Quest headset. It's not about cost. > So instead they support all PS5, Xbox, BT etc controllers. Those are not 6DOF controllers, they are class-compliant USB devices that every single computer really ought to support. If Apple supported OpenXR then they would likely also have the software to support other controllers, but apparently that's a touchy subject in this thread.
- cg5280 1y agoApple probably "makes money" on each unit, but I would imagine the development costs of the Vision Pro were astronomical. With that in mind they might not even be recuperating the costs with their sizable margin.