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If Godot does nothing and insists that it's on Apple to to support OpenXR, then VR developers who want to support the Vision Pro will have to use Unity or Unrea
by mort96 2y ago
If Godot does nothing and insists that it's on Apple to to support OpenXR, then VR developers who want to support the Vision Pro will have to use Unity or Unreal or some other non-Godot engine. It achieves nothing other than to reduce Godot's relevance. Godot isn't big enough to pressure Apple.
- skeptrune 2y agoApple is big enough to sponsor Godot and should if they want to burden their maintainers with extra work long term.
- mort96 2y agoI agree. I'm just saying that the result of responding "no, we won't accept this PR because we won't support visionOS until it supports OpenXR" only results in Godot not support ion visionOS. It doesn't result in visionOS gaining OpenXR support. Now that doesn't mean it would be the wrong choice for the Godot project, they don't have to support visionOS.
- jayd16 2y agoConsidering install base, I'd figure the Vision Pro isn't big enough to pressure Godot.
- mort96 2y agoGood thing I never mentioned anything about anyone pressuring Godot