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> Hell would freeze over before Apple conformed and contributed to an existing open standard. Why the vitriol? Apple did in fact initiate and co-create the We
by willtemperley 1y ago
> Hell would freeze over before Apple conformed and contributed to an existing open standard.
Why the vitriol?
Apple did in fact initiate and co-create the WebGPU standard [1].
[1] https://en.wikipedia.org/wiki/WebGPU https://en.wikipedia.org/wiki/WebGPU
Edit to include quote of parent comment.
- andsoitis 1y agoI don’t know that that is relevant. In this context, what’s relevant is OpenXR. Apple’s visionOS does not natively support OpenXR, the open standard developed by the Khronos Group for cross-platform AR/VR development. Apple has not indicated any plans to adopt OpenXR, choosing instead to promote its proprietary frameworks such as ARKit, RealityKit, and PolySpatial for spatial computing on the Vision Pro. What Apple is finding, however, is that there’s virtually no consumer or developer appetite for visionOS / Vision Pro.
- willtemperley 1y agoYou probably didn't see the comment I was replying to. I should have quoted: > Hell would freeze over before Apple conformed and contributed to an existing open standard. This is patently false given the fact I posted.
- furyofantares 1y agoI don't see how you can say it's patently false. Do you have any proof that hell didn't freeze over before then?
- freedomben 1y agoAn excellent comment for it's humor value. (not to ruin the humor with an explanation, but this is a masterful use of sophistry as it's logically sound, but clearly not a serious argument). Now to add to the unhelpfulness in what I hope is a humorous way, we in fact have some evidence that hell did freeze over: https://www.npr.org/sections/thetwo-way/2014/01/08/260735693/hell-has-frozen-over-headline-writers-rejoice https://www.npr.org/sections/thetwo-way/2014/01/08/260735693...
- jbverschoor 1y agoAhhh Khronos. Lovely Fahrenheit where Microsoft strung SGI along to make Fahrenheit fail (now Open Scene Graph) and incorporate the IP in Direct3D.. Shitty tactics. It's a miracle they actually allowed Microsoft to be a member of the Khronos group. I should try an make an image of Fahrenheit's beta cds some day.
- skeptrune 1y ago> Cross-platform dev is for low-rent chumps, unless it's our cross-platform dev From an article talking about their decision to build WebGPU[1]. I was definitely being dramatic, but do think that Apple's overall vibe doesn't mesh well with open standards. [1]: https://www.theregister.com/2017/02/08/apple_webgpu/ https://www.theregister.com/2017/02/08/apple_webgpu/
- tormeh 1y agoIt's my impression that the WebGPU spec design team went to extreme lengths to accommodate Apple's wishes, and Apple in turn does not even support WebGPU in Safari. Why not express vitriol? Apple does not seem to act in good faith.
- ykl 1y agoWebGPU works just fine in Safari on my iPhone. It was enabled by default starting with iOS 18.2.
- jsheard 1y agohttps://caniuse.com/webgpu https://caniuse.com/webgpu Caniuse says it's still behind a feature flag, are you sure you didn't enable that at some point?
- ykl 1y agoI don’t recall enabling it.
- criddell 1y agoThis doesn't load for me on my iPhone or iPad: https://webgpu.github.io/webgpu-samples/?sample=texturedCube https://webgpu.github.io/webgpu-samples/?sample=texturedCube
- oarsinsync 1y agoConfirmed my M1 iPad Pro iOS 18.4.1 also doesn’t have it enabled. Took a bit of digging in the settings app to discover where to enable feature flags too, confirmed it’s off.
- macintux 1y agoI dug into my iPad and found a feature flag to enable it, hiding in settings/Safari/Advanced. So definitely not enabled by default yet.