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>As far as I know, iOS support on Godot is almost entirely community-driven. Yes, and now it has gotten to the point where it clearly has been noticed by Apple
by klausa 2y ago
>As far as I know, iOS support on Godot is almost entirely community-driven.
Yes, and now it has gotten to the point where it clearly has been noticed by Apple; and they're eager to contribute back to it too.
Is that not... the ideal scenario here? You have community contribute a port for a big platform, the company notices, and starts contributing too.
- andsoitis 2y ago> Apple; and they're eager to contribute back to it too. To think Apple is interested in the success of Godot would be a mistake. It might feel like a compliment, but it would be a trap because Apple’s interest stems from increasing the chances of visionOS success and will be happy to externalize the ongoing maintenance tax to Godot. Unless Godot feels they need visionOS then it isn’t in their interest to entertain Apple’s PR. If anything they should respond saying they already support standard interface in the form of OpenXR.
- dewey 2y agoDid you get burned by a company contributing to an open source project before or what makes you so cynical about this PR? I feel like it's the ideal scenario that a company actually dedicates engineers and time to contribute to an open source project instead of doing their own thing, maybe even behind closed doors.
- andsoitis 2y agoI’m invested in the success of Godot and fear the visionOS distraction dilutes the urgency that’s needed to compete with Unreal and Unity. Additionally, if Godot accepts this PR and related ongoing work, it would signal to me poor strategic judgment. Many an open source project progress slows down under the burden of supporting immaterial platforms.
- dagmx 2y agoHave you contributed to Godot yourself or made something of note with it? Multiple developers are actively asking for visionOS support as people on the Godot team have mentioned. Why should your distaste for a platform preclude them from having platform support that would benefit the things they want to build? Beyond that, have you even looked at the PR here to see what your supposed distraction would be? Most of the PR is shared infrastructure between the Apple embedded platforms.
- andsoitis 2y agoYes
- lcnPylGDnU4H9OF 2y ago> Why should your distaste for a platform preclude them from having platform support that would benefit the things they want to build? They answered this in their initial comment: > If you officially support visionOS, it now requires all product and engineering innovation to take it into account, slowing down velocity for very little gain, if any.
- dagmx 2y agoThat’s not really an answer though, anymore than any other platform. I’m not asking why they don’t want it supported, I’m asking why their distaste should overrule everyone else who does. Just because this one very angry person doesn’t want this platform supported, doesn’t mean others don’t. You could argue the exact same thing in reverse for any other platform that is niche for someone else.
- 999900000999 2y agoApple would need to make an ongoing commitment. Either monetarily, or with personnel. What I would have really liked to see is for them to not only fix issues relating to their own products, but to help Godot as a whole. Maybe, even add Swift as a scripting option without a hard requirement of owning a Mac. This looks like a one time "gift" of high maintenance code. It's not like when Microsoft assisted with C# support. I don't need to buy a Windows PC or a $3500 Microsoft headset to make use of that. It's also really rude to just open a giant PR without a discussion first.