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CSS Hell
- skeptrune 1y agoIt would be fun to use this as a motivational punishment lol. Something like "team member who does the least amount of code review has to go through CSS hell" :).
- MarcelOlsz 1y ago"team member quits on the spot .003s later"
- spaghetti-code 1y agoOC here :) I originally made this two years ago as a gift for my friend who hates front-end development, so not too far off haha. Although he didn't do anything wrong, it was just his birthday ¯\_(ツ)_/¯
- riggsdk 1y agoI spent waaay too long trying to figure out why my CSS rule didn't work. It doesn't accept me to overwrite an already existing one. The rules did not specify this at all. It is not clear that the game wants me to find another rule that fixes the problem instead of adding a single perfectly valid line of CSS that does it. There is a huge difference between those two. CSS being cascading meaning that any CSS property coming after an initial rule will overwrite the previous one (in part or fully). It would be really nice if the game would tell me if the rule I added wasn't allowed instead of just silently failing to do anything with no feedback.
- marktolson 1y agoI thought the site was broken for the exact same reason. Instead of being a troubleshooting / practice type test it's more of a puzzle that I do not care to solve.
- craftkiller 1y agoYou can still play that way if you want. Just open your browser's dev tools and edit the CSS rules inside the dev tools. Once you have them overlapping, you just need to do something to trigger the victory check which can be accomplished by doing basically anything (resize the window, click on a circle, type something, I haven't found any action that doesn't trigger the victory check yet).
- npodbielski 1y agoExactly what I did to the first one. `left: 12xxpx` did it. Then I got back here to check if I am only one dumb enough to not understand why it does not work.
- tobinfekkes 1y agoI ran into the same thing and just quit. I would have greatly appreciated this little piece of feedback in the UI.
- archerx 1y agoYea I found that stupid as well. I opened the inspector and did it there and it accepted my answer. I decided not to continue afterwards.
- 1dom 1y agoIt's a perfect representation of CSS: it looks and feels like it should do what you need, but it doesn't _technically_ do what it's supposed to do, so you spend a few hours _trying_ to make sense of it, falling back to just random fuzzing and trial and error, before concluding it's all broken and finally accepting it in its current wonky form, trusting that in some browser, somewhere, it works.
- Devasta 1y agoHTML -> JSX CSS -> Tailwind JS -> Typescript It must be maddening working as a browser dev knowing that the very first thing most devs worth their corn do is immediately go to abstracts so they are able ignore your work as much as they can.
- whstl 1y agoI feel however that trendy tech is moving closer to the browser. Previously we had things like CoffeeScript, HAML, Pug, SASS/SCSS. Tailwind is just plain CSS classes and the code generation step is just an optimisation. For TS there is a proposal for adding type annotations to Javascript. Dunno how far it is, though. JSX is the odd one out but still closer to HTML than things like HAML, which also had embedded logic but looked nothing like HTML.
- bryanrasmussen 1y agoI'm pretty good at handling the cascade and knowing how things work, so this experience you are describing is not mine where CSS is concerned, I doubt I've had to do several hours of trying to make sense of any CSS for probably 5-6 years. As such that the game does not actually allow you to use the cascade as it should be used is a downside.
- 1dom 1y ago"I understand cascading and so I know it isn't what should be done with Cascading StyleSheets. It is right this tool to simulate CSS doesn't support CSS' nominative feature " I'm glad we agree CSS is unintuitive on many unique and creative fronts.
- thiht 1y agoSame, because of the lack of feedback I genuinely thought it didn't work. Especially considering the fact many editing things don't work (double click doesn't select, cmd+(shift+)arrows doesn't work, etc.)
- wjdp 1y agoAh just assumed it was broken, found the dev tools 'hack' Game is very much missing an intro
- simonw 1y agoI got this message on my phone: "I mean, would you write code on your phone? Actually, don't answer, because I don't want to know." Yes I would - I do that pretty often these days (partly because LLMs called from my phone do the frustrating typing part for me.)
- jeffgreco 1y agoMostly in ChatGPT Canvas/Claude Artifacts or the like?
- simonw 1y agoYes exactly - usually in Artifacts, which I then copy and paste into the GitHub web editor in order to ship them via GitHub Pages to https://tools.simonwillison.net/ https://tools.simonwillison.net/
- edoceo 1y agoFrom your phone?! With that tiny screen?
- simonw 1y agoI always buy the iPhone with the largest screen, but yeah.
- lucb1e 1y agoDepends what you call tiny. I've only found one "tiny" phone (that is, a normal smartphone size ten years ago) with a modern chipset (so I don't need to replace it in <=3 years) and that's the Jelly Max... but it's only purchasable directly from China and their warranty page is broken so I don't want to throw my coins into a slot machine. Can't find even a single other model, no matter the price. Xperia 5 V comes close but is only available second hand; Xperia 10 VI has a pretty slow SoC. Everything else is a size that people amusedly called "phablet", or was literally a tablet Phones are definitely usable as desktops nowadays, especially if you stick it in a cardboard and can actually see (make use of) most of the pixels on the screen. People just haven't gotten used to it yet. They're not slow either, and for some workloads apparently very fast: I recently also noticed my phone is faster at certain ffmpeg codecs than my laptop!
- eek2121 1y ago“Your viewport concerns me. Hey! You're seeing this message because of your screen- specifically, the width of it. I'm hyped you're here, but this game wasn't designed for small screens, and you will not enjoy attempting it. I mean, would you write code on your phone? Actually, don't answer, because I don't want to know. Anyway, hope to see you soon on a desktop. -Marcos” Hopefully “Marcos” doesn’t need a job any time soon! :D Unsure if the site is supposed to be satire or something because that is the message I received, however, CSS, including responsive design, is actually simple to pick up. Note that I’m not a designer at all (because THAT requires actual skill), just a dev.
- sampullman 1y agoLike many things, CSS is easy to pick up and hard to master. There's any number of reasons the author might not support mobile for this personal, free project. "I don't feel like it" would be a perfectly valid one. Also, based on their GitHub profile, they already have a job (at Google).
- ForOldHack 1y ago[flagged]
- sampullman 1y agoSilly bikes, free Oreos, and above market salary doesn't seem too bad as far as jobs go.
- bpev 1y agoMy mind went something more like this: You dare to call this game "CSS Hell", and then tell me that it will be TOO hell for me to play on a phone??? I USE CSS EVERY DAY. YOU UNDERESTIMATE MY TOLERANCE FOR SELF-HARM, MORTAL. *opens site in mobile in desktop mode
- ForOldHack 1y agoUh uh... I am going to count your response as 'Challange accepted.' What multi pain/pane does your phone run?
- overhead4075 1y agoGuess I'll go back to coding on my phone :'(
- kevinsync 1y agoI'm very, very good at CSS and this is absolutely maddening. I grudgingly respect it a lot more because it's really fuckin tough LOL. No overwrites, no transforms, locked elements you can't manipulate, limited amount of CSS property "slots" you're allowed per puzzle. In the age of AI where answers are immediate, hats off to something this absolutely infuriating hahaha
- agos 1y agoat the second puzzle I went all cocky with a transform and the pop up message telling me I couldn't use it really got me hooked - now, this is a challenge
- jeffgreco 1y agoI got stuck on #2 and had to look up the solution, which still doesn't seem to make sense?
- thrownaway561 1y agohow do you look up the solutions?
- jeffgreco 1y agoThe intro instructions link to https://github.com/marcos-acosta/css-hell/blob/main/solutions.md https://github.com/marcos-acosta/css-hell/blob/main/solution...
- thrownaway561 1y agohttps://github.com/marcos-acosta/css-hell/blob/main/solutions.md https://github.com/marcos-acosta/css-hell/blob/main/solution... Just an FYI... Your screen size plays into the solutions. Make your browser width 1350px.
- jeffgreco 1y agoDoes it? Aren't units viewport relative?
- brianush1 1y agoapparently the pegs only have to touch the holes, they don't have to line up perfectly
- jeffgreco 1y agoahhhhhhh thanks
- kirjavascript 1y agotransform is forbidden but -webkit-transform seems to work :^)
- dheera 1y agoI did exactly this too haha
- 90s_dev 1y agoI like how I can click-drag one of the CSS text fields and still move the box.
- Dansvidania 1y ago/s ?
- Kamillaova 1y ago> Web site created using create-react-app bro...
- SadWebDeveloper 1y agoI didn't understand what is the point of the first challenge? anyone care to explain me what is the objective/task because there are just two circles and basically no instructions, kinda feels like a real job (lol)
- degamad 1y agoFrom the opening page of the site: > The mechanics of the puzzles are simple: for each peg, there is a hole, and each peg must overlap with its corresponding hole. To accomplish this, you will add CSS properties to certain divs.
- spartanatreyu 1y ago1. Peg A and Hole A to see the CSS on both elements 2. Peg A can have one more rule added to it (that you can specify) Your objective is to get Peg A over Hole A. Spoiler free hint (reverse text to read): )tnetsisnoc yats ot tsuj stinu wv esu ot tnaw yam uoy dna( nigram gnisu sevlovni noitulos ehT
- gaoryrt 1y ago#9 really got me.
- odo1242 1y agoBy the way: the website restricts use of properties like transform() and animation, but the same restriction doesn’t apply to the transition property. Might be worth noting.
- yakshaving_jgt 1y agoI'm confused. I completed the first two puzzles just applying a simple transform: translate(x, y) I thought I wasn't allowed to? It seems like I can trivially complete the third puzzle with the same approach.
- agos 1y agodid you do it with your browser's developer tools?
- yakshaving_jgt 1y agoYes. Maybe I was supposed to write the code somewhere else and I didn't realise. Aah… Now I see. You're meant to click on each element to view its properties and add your own. Silly me.
- manuhabitela 1y agocool stuff :) I got some warnings like "this is not a best practice and I don't like bad practices". Like hey, who are you to judge me like that? I'm offended.
- zcror 1y agoan extension to run with my phone would be nice
- KolyaKornelius 1y agoIt doesn't allow margin-right, you have to use margin to set the right margin. This may be someone's personal hell, not mine.
- h1fra 1y agoFirst puzzle was hard, margin-right was not working. But you can't double click or use ctrl-arrow or ctrl-backspace which is infuriating. Also typo in "Unfortuantely" message when you use the forbidden transform
- hapidjus 1y agoOn the first level margin-left:660px got accepted as a solution even though the peg barely overlaps.
- jasonlotito 1y agoThat's literally the challenge. Get the peg to overlap the holes. That's it. It literally says this on the first page: > for each peg, there is a hole, and each peg must overlap with its corresponding hole
- hapidjus 1y agoSure, I just assumed that the peg should overlap the entire hole and not just by a couple of pixels. No need to be salty about it.
- rightbyte 1y agoNice. Feels abit like TAS-100, "the assembler game nobody asked for", but a bit more realistic.
- unangst 1y agoNormalize adding a screenshot of what we are missing when you decide for us that a site isn’t mobile friendly.
- prokopton 1y agoYeah, I’m not gonna go back on a desktop later.
- crazygringo 1y agoAlso, I'm viewing this on a large iPad screen. It's plenty wide. Talk about being user-hostile.
- spaghetti-code 1y agoOC here- I think that's a really good suggestion, I'll add something like that :) I added that screen while I was quickly cleaning up an old project and didn't have the time to do a full responsiveness redesign. +1 that it's a little inconsiderate to all the small-screen users
- esschul 1y agohttps://www.youtube.com/watch?v=0yXJ4t6Ax1U https://www.youtube.com/watch?v=0yXJ4t6Ax1U
- UltraSane 1y agoI never understood why anyone would want to learn CSS
- meew0 1y agoThis was a great challenge, thanks for sharing! I do agree that the messaging could be improved a bit about what is possible and what is not. Here are my solutions, for anyone who is interested: https://gist.github.com/meew0/98cca86cd3f64ee71fe39bf747aa01f5 https://gist.github.com/meew0/98cca86cd3f64ee71fe39bf747aa01...
- gbalduzzi 1y agoIt wasn't clear at all to me that the peg doesn't need to overlap the holes perfectly, I was almost ready to give up at lvl 2! Thank you for the solution
- djoldman 1y agoIs it possible to construct a meta-system or constraint-system under which it's impossible or very difficult to construct 2 functions that effectively result in the same outcome? Does this exist? It seems to me that CSS suffers from the "1 billion ways to do the same thing but very slightly differently" problem.
- butz 1y ago!important does not work? This is really hell.
- croemer 1y agotypo of blasphemized in: "you blashpemized Cascading Style Sheets", actually should be blasphemed even
- croemer 1y agoThe peg is bigger than the hole in #1 making me think I need to scale the peg down. Turns out you don't actually need to get the peg inside the hole, you only need them to touch! Fun once one figures it out. Text editing is a little annoying as one can't highlight with the cursor and delete.
- egonschiele 1y agoI'd love to plug Josh Comeau's excellent CSS course https://css-for-js.dev/ https://css-for-js.dev/ Expensive but worth every penny. <I'm not affiliated with Josh in any way>
- kyle-rb 1y agoCool game! Ran into a weird bug on puzzle 2 where adding a `flex-flow` property and then deleting it also seems to unset the `flex-direction` property on the underlying element. Probably should be disallowed under the no-mixing-shorthand rule I guess. Also could you make it so that clicking inside a text box doesn't trigger the drag effect? It would be nice to be able to highlight/double-click text to delete/replace it.
- cantrecallmypwd 1y agoDoesn't work on Mobile Safari or Brave on an iPad Pro m4. (x) button and add css don't do anything.
- deleted 1y ago[deleted]
- butz 1y agoTook me a while to figure out, but "peg" and "hole" naming system was really throwing me off, as I somehow convinced myself that both peg and hole must perfectly match. Probably that old front-end developer thinking got me, from times when I tried to make websites pixel perfect, according to design.