3 ms·
Do you have the prompt you used for Gemini 2.5 pro? I think it would be interesting comparing prompt for prompt! In this case, it looks like the Gemini output
by alexdanilowicz 1y ago
Do you have the prompt you used for Gemini 2.5 pro? I think it would be interesting comparing prompt for prompt!
In this case, it looks like the Gemini output that you linked — as you mentioned — doesn't include the requirement for a scrambler/solver/timer, so it's hard for me to comment directly on the comparison.
I ask because we can totally add Gemini 2.5 pro as one of the models we use under the hood!
- sumitkumar 1y agoHere is the conversation link with gemini. https://g.co/gemini/share/d253e2ef286c https://g.co/gemini/share/d253e2ef286c Well, I was not comparing but it was just an observation. I understand Magic has more constraints on which libraries it can use and probably is for forms-flow kind of workflows and not for managing complex states of games.
- alexdanilowicz 1y agoThat's pretty cool! Thanks for sharing. I like how Gemini used pure HTML/CSS to start. While we certainly do constraint it, it still should be able to manage creating a Rubik cube solver (even though that is definitely not the intended use case). There's a lot of "AI tourism" in the space and so never want to constraint it too much + random use cases like this always excite us: https://news.ycombinator.com/item?id=43752176#43752637 https://news.ycombinator.com/item?id=43752176#43752637 I created a basic flight simulator a while back in Magic Patterns in 3 prompts: https://www.magicpatterns.com/c/xensje9nkf48syshrkcmsc https://www.magicpatterns.com/c/xensje9nkf48syshrkcmsc Your Rubik's cube prompt I'm going to add to our eval set :)