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I'm not that familiar with html5/js, but I am curious if it is viable to develop games for it old-school. What I mean by that is having a framebuffer and direct
by Keyframe 14y ago
I'm not that familiar with html5/js, but I am curious if it is viable to develop games for it old-school. What I mean by that is having a framebuffer and direct per pixel control. Is this what people do?
- TazeTSchnitzel 14y agoCanvas w/ ImageData lets you do exact pixel control, and with requestAnimationFrame you can time animations best for the system.
- Keyframe 14y agoThanks! But do people use that for web game development at all?
- TazeTSchnitzel 14y agoI've certainly used it myself (for loading levels - bitmaps are great for level designing), dunno about performance with direct pixel access. It may be higher or lower.