3 ms·
Works fine (not at full frame rate, but playable) on an iPad 3. No sound of course. The Audio APIs still aren't just there yet for dynamically generated audio.
by pilif 14y ago
Works fine (not at full frame rate, but playable) on an iPad 3. No sound of course. The Audio APIs still aren't just there yet for dynamically generated audio.
- lbo 14y agoSame with the iPhone 4s, though it tried to download the .js file first and didn't start working until I hit back. Load time was also much longer on the iPhone 4 over the same connection. Low framerate is hard to play through :/
- city41 14y agoWorks fine on an iPad 1 as well. Although I'm sure much slower.