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There it is. True, it's very painful to wrap C++ code into C libraries (or requiring C calling conventions) where C++ isn't allowed. Separately, I'm wondering
by anon6362 1y ago
There it is. True, it's very painful to wrap C++ code into C libraries (or requiring C calling conventions) where C++ isn't allowed.
Separately, I'm wondering if anyone uses Kotlin Multiplatform and how well that works for iOS development.