3 ms·
Agreed completely. Most auto-vectorization approaches are hit-miss and you still cannot have big-binaries, where instruction set is decided dynamically, trivial
by kookamamie 2y ago
Agreed completely. Most auto-vectorization approaches are hit-miss and you still cannot have big-binaries, where instruction set is decided dynamically, trivially.
ISPC comes close, but does come with a learning curve.
- SleepyMyroslav 2y agoI would say that Highway [1] comes close. Can't say anything about ISPC because in gamedev work it never even came into consideration for multiple platforms. 1. https://google.github.io/highway/en/master/ https://google.github.io/highway/en/master/