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> I have seen painfully firsthand how giving customers free things almost always backfires and just creates extremely demanding customers I appreciate that. Ru
by xattt 2y ago
> I have seen painfully firsthand how giving customers free things almost always backfires and just creates extremely demanding customers
I appreciate that. Running a small business is no small feat, and takes every bit of blood, sweat and tears to make it work.
I also want to draw contrasts to the indie music scene in the mid-aughts and the situation with Nintendo now. A number of bands had their music pirated or offered for free, but truly appreciated by fans. As a result, these bands saw at least moderate successes when they toured: fans saw the effort of touring as actual work, rather than nickel-and-diming.
Nintendo should be following this “indie” path (continue creating innovative games), rather than aggressive rent-seeking (legacy IP property protectionism).
- gjsman-1000 2y agoI really don't buy that what worked for the indie music scene, has anything to do with how Nintendo does business. Piracy can, and does, have a serious impact on video game sales - about 20% fewer sales according to the University of North Carolina (https://arstechnica.com/gaming/2024/10/the-true-cost-of-game-piracy-20-percent-of-revenue-according-to-a-new-study/ https://arstechnica.com/gaming/2024/10/the-true-cost-of-game...). I also don't buy that Nintendo is forced into an either/or. Their strategy is to do both; and it seems to be working just fine.