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The whole time I was expecting just a 2d height field ("terrain") with animated noise as z, overlooked from an angle by an isometric camera, it could imo produc
by tomaskafka 1y ago
The whole time I was expecting just a 2d height field ("terrain") with animated noise as z, overlooked from an angle by an isometric camera, it could imo produce a same effect in a much simpler way (and without need for expensive blur), right?
- akx 1y agoThe blur here isn't expensive (as discussed in the article itself). Chances are sampling a 2D height field and projecting, etc. would be more expensive.