3 ms·
The Infocom games were also super-tight on memory. There’s a presentation by Dave Liebling I think at some game developers conference on YouTube someplace that
by ghaff 2y ago
The Infocom games were also super-tight on memory. There’s a presentation by Dave Liebling I think at some game developers conference on YouTube someplace that goes into this among other things.
- PaulHoule 2y agoHere was the 1980 explanation https://archive.org/details/creativecomputing-1980-07/page/n81/mode/2up https://archive.org/details/creativecomputing-1980-07/page/n...
- Thoreandan 2y agoGame Developers Conference Classic Gaming Postmortem: Zork (2014) "Dave Lebling, co-author of Zork and co-founder of Infocom, gives a postmortem talk on the classic text adventure. Lebling, who currently works as a senior principal software engineer at BAE Systems, created the "grue," co-authored Zork I-III and wrote seven other text adventures. He plans to give an hour-long talk explaining, among other things, the creation of both the mainframe and microcomputer versions of Zork, the trials and tribulations of coding a cutting-edge text parser, and what it was like to experiment with self-publishing at a time when most PC games were sold in hand-packed plastic bags. https://www.gdcvault.com/play/1020612/Classic-Game-Postmortem https://www.gdcvault.com/play/1020612/Classic-Game-Postmorte... https://archive.org/details/GDC2014Lebling https://archive.org/details/GDC2014Lebling
- ghaff 2y agoThanks. I used to run into Dave and other Infocom folks at Steve Meretzky’s Oscar parties but since Steve decamped to CA I may run into a few CA locals once in a great while if I happen to be out there at the right time for some reason.