4 ms·
Procedural Textures with Hash Functions
- magicalhippo 1y agoReminded me of the oldskool plasma effect[1], but this is even simpler given the lack of lookup tables. Neat! Note, demo requires WebGL so won't show in Firefox. [1]: https://invisiblewater.github.io/MattGraphicsTutorials/effects/plasma.html https://invisiblewater.github.io/MattGraphicsTutorials/effec...
- RunningDroid 1y ago> Note, demo requires WebGL so won't show in Firefox. Works for me in Firefox on mobile?
- magicalhippo 1y agoAh maybe I disabled it manually. Was confusing it with WebGPU when I saw the complaints in console about not being available[1]. [1]: https://developer.mozilla.org/en-US/docs/Mozilla/Firefox/Experimental_features#graphics_canvas_webgl_and_webgpu https://developer.mozilla.org/en-US/docs/Mozilla/Firefox/Exp...
- exDM69 1y agoHey, this might be exactly what I'm looking for! To test some 3d graphics code, I need to generate a lot of textures. From a technical standpoint, just a single color texture would do but having some recognizable patterns that are easy to distinguish by eye would be useful to check for correctness and glitches. Thanks for sharing.
- tanepiper 1y agoVery useful - I'm working on a 3D space engine (https://youtu.be/dJ7tK-M3he0?si=7U-5u1-raR6WFRQ1 https://youtu.be/dJ7tK-M3he0?si=7U-5u1-raR6WFRQ1) and started with CPU textures before moving to GPU - some of the patterns for procedural generation aren't quite right (but my focus has been on the physics and lighting for now)