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I'm building a game with a similar idea. encounters are controlled by the AI. there is a classic RPG system built around it and human generated content for the
by ofirg 1y ago
I'm building a game with a similar idea. encounters are controlled by the AI. there is a classic RPG system built around it and human generated content for the world and story.
- ormintos 1y agoSounds like an interesting mix. When you say encounters, do you mean the AI controls the generation of the opponente the party fights or the behaviour of the opponents?