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Plenty of instruments are more accessible to noobs than others. Some instruments require incredibly precise dexterity, ability to perceive pitch, and knowledge
by lotyrin 2y ago
Plenty of instruments are more accessible to noobs than others. Some instruments require incredibly precise dexterity, ability to perceive pitch, and knowledge of accidental complexity inherited from musical history, while others attempt to avoid this and some of those succeed to differing degrees.
Plenty of UIs are objectively deficient in their accessibility, especially to those with poor working memory or cognitive abilities. Many UIs require rote repetition of arcane rituals or inobvious language, exploration through a space of modes, actions, states which aren't immediately clear or discoverable. Some of this can be made up for through effort, but it's not always inherent complexity being reflected, much of it is accidental.
- adiabatichottub 2y agoI would say that any serious student of interface design would do well to survey many of the popular 2D and 3D CAD packages just so they can experience exactly the kind of issues you're talking about.
- itsdrewmiller 2y agoI think you may have missed the point of the original comment - presumably those archaic instruments and interfaces would show a much higher value of experience over cognitive ability. The fact that this isn’t the case for computer tasks overall suggests that interfaces on average are pretty good (or there is some other factor they failed to include - maybe they are all similarly bad which means everyone comes in with more than zero experience, etc.). Full disclosure I didn’t read the article.