3 ms·
Update: thanks to everyone for the thoughtful comments on this. I'm so in the weeds with dealing with GLSL these days that "What if you could use the same lang
by shadowgovt 2y ago
Update: thanks to everyone for the thoughtful comments on this.
I'm so in the weeds with dealing with GLSL these days that "What if you could use the same language to implement the CPU logic as the GPU logic" wasn't even a goal I could see. That's actually quite huge; my concerns around Rust were mostly that it's not a deeply simple language and so much of shader frameworks is code-that-writes-code, but it's simple enough that I think it could still be used in that space, while granting the advantages of not having to context-switch in and out of one's CPU-language while developing a shader.
This has promise!