4 ms·
Thank you SO much! The configurable easy/medium/hard windowing is such a damn good idea! It's immediately intuitive to me and is way less arbitrary and more pur
by andrewrn 2y ago
Thank you SO much! The configurable easy/medium/hard windowing is such a damn good idea! It's immediately intuitive to me and is way less arbitrary and more pure than what I've got going on now.
I'm replying a little late so I'm not sure you'll see this, but I do wonder about dropping the clicking of factors. Others have pointed out that since multiplication is commutative its mathematically meaningless to click factors. But to me, when I make these estimations on paper, determining factors in a certain order in my head is critical to get the dimensional "path" to the answer units, so to speak. Having the chain pre-made for the user would take some fun out for me, I think. I could be alone on that though. I'll have to think about this a bit.
I guess as I am writing this its giving me clarity... when done on paper, factor ordering/pathing serves (me, at least) as a proxy for getting the correct set of factors, even if their order is mathematically irrelevant. So there's got to be a way to implement this in the game. I made this project bc I want to get good at this kind of estimation in a practical sense, so it seems like matching the on-paper thinking structure might make be good?
On another note, I am a little horrified at how much stuff slipped by me on this mvp, like that bad domain in the copy+paste text. Thanks for pointing it out :|
Thanks again!