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> If you like monospaced fonts and character grids, you can probably render that with plain SDL You don't even need SDL https://github.com/cmuratori/refterm ht
by troupo 2y ago
> If you like monospaced fonts and character grids, you can probably render that with plain SDL
You don't even need SDL https://github.com/cmuratori/refterm https://github.com/cmuratori/refterm
- rollcat 2y agoInteresting project, but you still need to hook it up to a backend to create a window to draw pixels on. SDL is likely the most portable library to do that; you could substitute fbdev, DirectX, wgpu, glfw, win32, metal, and so on. The point is, once you have a window and a putpixel (or even better, surfaces and blitting), the rest is easy to handcraft. A standardised library would of course help.