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What is the intended distinguisher between this and WGPU for graphics? I didn't realize that was a goal; have seen it mostly discussed in context of CUDA. There
by the__alchemist 2y ago
What is the intended distinguisher between this and WGPU for graphics? I didn't realize that was a goal; have seen it mostly discussed in context of CUDA. There doesn't have to be, but I'm curious, as the CUDA/GPGPU side of the ecosystem is less developed, while catching up to WGPU may be a tall order. From a skim of its main page, it seems like it may also focus on writing shaders in rust.
Tangent; What is the intended distinguishes between Rust-CUDA, and Cudarc? Rust shaders with shared data structures I'm guessing is the big one. That would be great! There of course doesn't have to be. More tools to choose from, and that encourages progress from each other.
- LegNeato 2y agowgpu is CPU side, rust-gpu is GPU side. The projects work together (our latest post uses wgpu and we fixed bugs in it: https://rust-gpu.github.io/blog/2025/04/10/shadertoys https://rust-gpu.github.io/blog/2025/04/10/shadertoys )