3 ms·
I've played about an hour and am getting the feeling I won't see it through to an ending. For anyone wanting a non-RNG puzzler set around a large building I hi
by crtasm 2y ago
I've played about an hour and am getting the feeling I won't see it through to an ending.
For anyone wanting a non-RNG puzzler set around a large building I highly recommend https://en.wikipedia.org/wiki/Lorelei_and_the_Laser_Eyes https://en.wikipedia.org/wiki/Lorelei_and_the_Laser_Eyes
- notnaut 2y agoHaving played both of these games I agree that Lorelei stands out as a sort of foil for blue prince. And my opinion is that that is a huge endorsement of blue prince. Lorelei’s puzzles felt so inelegant and largely detached from the ideas being explored. Felt like a logic puzzle book, with some esoteric story stuff on top that just did not keep me interested. Blue prince’s rng is quite well thought out imo. Once you pick up on some of the unwritten rules about the room drafting system and start building strategies around what to prioritize and how to adjust your goals, it starts feeling a lot like many other popular card-based strategy games. There are weak points, for sure, and your contrasting it with Lorelei makes sense. But Lorelei’s puzzles felt so plain and unchallenging. I like that blue prince is keeping me on my toes.
- graynk 2y agoLorelei is pretty great in its atmosphere, though the puzzles can be quite disappointing. 80% of the time the solution is "you're overthinking it, it's a number written down somewhere" Still, I 100%-ed and enjoyed it. Also a shameless plug: I made a mod that tweaks controls to add a back button, a map button, and to allow code locks to spin in both directions https://github.com/graynk/LoreleiAndSaneControls https://github.com/graynk/LoreleiAndSaneControls