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After playing the game for 10+ hours and dropping it out of sheer frustration, I came to the conclusion that I must have been playing a vastly different game th
by throwerofstone 1y ago
After playing the game for 10+ hours and dropping it out of sheer frustration, I came to the conclusion that I must have been playing a vastly different game than the people praising it.
The first hour was great. I was constantly encountering new rooms and solving puzzles. The many times where the game decided to give me nothing but rooms leading to dead ends was annoying, but I still had things to explore in the next run so it didn't matter that much.
After that first hour, the game became a slog. I encountered the same rooms, solved the same two puzzles for resources and was constantly praying for the RNG to give me something new.
There is some RNG manipulation, but not enough to mitigate the boring part of the game.
There are a few interesting overarching puzzles, but most of them are wrapped in multiple layers of RNG.
For example, for one puzzle you need a specific item that randomly spawns, use it in a room that randomly spawns which you need to unlock with another room that also randomly spawns.
It took me 6 hours for the game to give me a run where I got all three of those things in a single run.
The reward? Some resources that I have next to no use for and some clues that I can only experiment with if the RNG deems me worthy.
I have absolutely no idea where the praise for the game comes from. Maybe this game is perfect for those who are really into roguelites, but for me personally it just feels like the game is wasting my time for no reason at all.
- 383toast 1y ago> many times where the game decided to give me nothing but rooms leading to dead ends Since each room can only appear once, you can minimize this by strategically choosing to place dead end rooms early on in the lower southeast/southwest, and edges generally. Then always make sure you have gems as you move north, so you can usually pick good rooms.
- rjh29 1y agoAlso, there's a great book on drafting that you can find at the Library (of course you need to draw the Library twice, one to request the book and one more to get it - another issue with the RNG)
- fragmede 1y ago> After playing the game for 10+ hours You paid $30 for it. Did you get $30 worth of entertainment from it? $3/hr sounds pretty good, and if all it did was not live up to your expectations because of what other people been saying, I'd say that's still money well spent, just you gotta adjust how much stock you put into what those particular people say as relates to good you enjoy something.
- glimshe 1y agoFor me, a dead end after 10 hours of playing feels like frustration. I don't like starting games I can't finish, especially if I rage quit. It stays with me as a painful memory, the opposite of entertainment.
- com2kid 1y agoThis is fair enough. When I bought the original Brothers, it took me maybe 10 hours to finish, if even that. It was well worth the cost, amazing game. (Apparently the remake was badly done...) Some games are in the "experience" category, $30 for 10 amazing hours, great deal. $30 for 10 hours and then a rage quit, not a good deal.
- square_usual 1y agoI generally have the same frustration with roguelites as you seem to: every time I start a run, it feels like I'm gambling whether I'll have any fun at all. A bad seed or start can mean losing in ways that feel unfair or boring, like in balatro if you get a bunch of bad hands and bad jokers, you struggle through rounds and hands until you either lose or get an interesting combination. I don't need that kind of gambling in my life when there's tons of games out there where I know I will have fun. E: I still quite like Balatro - when it works it's a blast. I'll also still try out Blue Prince because people I respect seem to like it.
- DanielVZ 1y agoOne common mantra about most roguelites is that every run can be a successful run if you play your cards right. Some will be harder, in others you’ll become unstoppable, but the general idea is that once you get good enough you should be able to win runs. I’m not sure if this holds and is extremely dependent on how balanced the game is, but I think it’s a sane way to approach the genre since it pushes you to improve and generally becomes a rule once you become good enough at some of the games.
- deleted 1y ago[deleted]
- tstrimple 1y agoOne of the key differences between rogue lites and rogue likes is meta progression. In most roguelites you're able to unlock things and get more powerful for future runs. In roguelikes you always have the same starting rng. I definitely agree with you that it's all up to the game to balance the progression through both unlocks and skill improvement so it's not entirely rng. But I also don't think many put much effort into "every run is solvable". Especially for roguelikes.
- ClicksButtons 1y agoI'd say it's even worse for roguelites. They tend to balanced assuming the player has done some or most of the meta-progression. Sometimes to the point where it feels the game forces you to lose to experience more of it. (I really liked inscryption up until it forced me to fail 2-3 times because I progressed too much) With roguelikes at least you are at the intended power level every time, even if some of these games are too RNG reliant.
- explodes 1y agoHaving multiple ongoing goals helps mitigate being locked out from one.
- gs17 1y ago> solved the same two puzzles for resources I'm eager to play more, but this is something that was a worry already an hour in. The logic puzzle I did was good enough and seems like it can be generated procedurally well enough, the "math" puzzle I did wasn't. There's more than that, right? > and some clues that I can only experiment with if the RNG deems me worthy. And on top of that, it's hard to know if those clues actually will matter in other runs. I found a safe code in one run. If it takes three runs before the RNG decides the room with the safe will be there, will the code be randomized? I've been trying to avoid spoilers so it's hard to know what matters.
- deleted 1y ago[deleted]
- aqme28 1y agoThere are plenty more puzzles than that. Some of them sort of metapuzzles
- ekorz 1y agoI was also sad to hear about how much RNG is in the game, that is a detractor to what seems like a well put together experience otherwise. If you wanted to give something else a try, and have a PC, I made a first-person puzzle game that's (hopefully) more akin to Antichamber and the puzzle bits of Outer Wilds, called Chroma Zero. There's a demo on steam if you just want to dip your toe in. https://store.steampowered.com/app/3121470/Chroma_Zero/ https://store.steampowered.com/app/3121470/Chroma_Zero/
- crtasm 1y agoI've played about an hour and am getting the feeling I won't see it through to an ending. For anyone wanting a non-RNG puzzler set around a large building I highly recommend https://en.wikipedia.org/wiki/Lorelei_and_the_Laser_Eyes https://en.wikipedia.org/wiki/Lorelei_and_the_Laser_Eyes
- notnaut 1y agoHaving played both of these games I agree that Lorelei stands out as a sort of foil for blue prince. And my opinion is that that is a huge endorsement of blue prince. Lorelei’s puzzles felt so inelegant and largely detached from the ideas being explored. Felt like a logic puzzle book, with some esoteric story stuff on top that just did not keep me interested. Blue prince’s rng is quite well thought out imo. Once you pick up on some of the unwritten rules about the room drafting system and start building strategies around what to prioritize and how to adjust your goals, it starts feeling a lot like many other popular card-based strategy games. There are weak points, for sure, and your contrasting it with Lorelei makes sense. But Lorelei’s puzzles felt so plain and unchallenging. I like that blue prince is keeping me on my toes.
- graynk 1y agoLorelei is pretty great in its atmosphere, though the puzzles can be quite disappointing. 80% of the time the solution is "you're overthinking it, it's a number written down somewhere" Still, I 100%-ed and enjoyed it. Also a shameless plug: I made a mod that tweaks controls to add a back button, a map button, and to allow code locks to spin in both directions https://github.com/graynk/LoreleiAndSaneControls https://github.com/graynk/LoreleiAndSaneControls
- khill 1y agoI've played for about an hour and agree with your assessment. I still have it installed but I doubt I will revisit it. I've switched to South of Midnight and it's amazing. Not everyone's type of game - and certainly not a puzzle game - but the graphics, music, story, and gameplay combine to make it one of the best games I've played in a long, long time.
- NRv9tR 1y agoI have both and enjoy both but am like 80 hours into Blue Prince and 5 in to South of Midnight... I am LOVING Blue Prince.
- CyberDildonics 1y agoThis is 'article' is just an advertisement
- noqc 1y agoI haven't seen a single good review from anyone I trust, most people are saying it's not good.
- eieio 1y agoFWIW Adrian Hon (the writer) is easily the game reviewer that I trust the most! I am quite sensitive to false positives with games - it really sucks to spend a few hours on a game that you drop - and my false positive rate with his reviews is very low. (I have no affiliation with this post beyond being a fan of Adrian's writing and work + haven't played Blue Prince yet, although I'm very likely to play it because of this review)
- adrianhon 1y agoOP here: Is there anything that makes you say that other than the fact that it’s positive and I received a review key? I’ve written about plenty of games I didn’t enjoy that I got for free (e.g. for judging awards) including games that were very well-received, like Viewfinder and Pacific Drive.
- jncfhnb 1y agoPosting a review for an arbitrary game to HN definitely smells like advertising to me. I don’t think you would be posting an article like this to HN that shat on a relatively unknown indie game you didn’t like. How is this _not_ advertising in your mind? Surely you don’t think random people on HN are invested in your take on this game. What purpose did you intend if not to promote the newly released game? I feel you’re trying to say you weren’t paid to advertise this game, which I believe, but it is 100% what you’re doing.
- npinsker 1y ago
- thecommakozzi 1y ago[dead]
- adrianhon 1y agoOP here: I can see how that would be frustrating and I do touch on that in my piece. It’s not my job to convince you that you should like it, but I would say that the mystery and atmosphere and sense of discovery is what pulled me through the first hours where I wasn’t sure what was going on. If those things don’t chime with you, it can be a slog. What I’ve told other people is that it’s better not to view the game as a race but more a place to explore.
- rjh29 1y agoSame experience after 8 hours. I can see how roguelite fans would enjoy the dopamine hits of new information / upgrades / solving tiny bits of puzzles. As a pure puzzle fan I found the roguelite stuff repetitive and boring, and the puzzle stuff itself is good but not mindblowingly good. (Yes - even the less obvious puzzles) I had my doubts when people were playing 100+ hours of it. That gave me the idea it would be a skinner box type game that is addictive but empty. So far nothing has changed my opinion on that.
- wgreenberg 1y agoAs someone who just rolled credits on Blue Prince after 20 hours or so, I can definitely confirm that there’s much much more to the post-game content than a skinner box. It’s much more like a mega puzzle hunt[1] with an RNGish roguelike wrapper. [1] https://en.m.wikipedia.org/wiki/Puzzle_hunt https://en.m.wikipedia.org/wiki/Puzzle_hunt
- kbrackbill 1y agoI'm about 8 hours in and really enjoying it, but I feel like I can see this in my future. For now I have so many puzzles/threads going that even if one doesn't work on a run because of RNG I'm still making progress somewhere else, but I could see that drying up a bit as I solve more things and want to focus on something specific. The puzzles for resources you mention are by far the worst part for me. I really wish there were a way to say "I get it, I know how to solve simple logic puzzles and do basic arithmetic, just give me the stuff".
- magicalhippo 1y agoI read this[1] review on Steam which also raises the same point as you. The thing that made The Talos Principle, The Witness[2] and similar games so great was that they spent a lot of time on designing the puzzles. I'm not opposed to a Groundhog Day sort of scenario, but in that case it really needs to be done well, like The Stanley Parable, not just rely on pure RNG. If you want to use RNG you really should have some constraint system involved to ensure at least some progress could have been made by the player. [1]: https://steamcommunity.com/id/ADHunter/recommended/1569580/ https://steamcommunity.com/id/ADHunter/recommended/1569580/ [2]: If you've played The Witness but haven't played The Looker, you've been missing out IMHO.
- aqme28 1y agoI disagree. The game is not meant to be played looking for one specific item/room. It drip-feeds you clues and progress. Every run pretty much I get something that helps. If you’re beelining for just one thing it doesn’t really work. Also, for your example, I think you missed that you get a major permanent bonus when you got the room after using the other room.
- moogly 1y agoI long for the day when people have tired of roguelites and stops putting roguelite elements in every. single. game. of. every. genre. But hey, it makes you get away with reusing the little content you made ad nauseam and procedurally tweak some numbers on top of it to fake progression. Loop Hero was probably when I nope'd out forever, but at least that game was pure and honest.
- bobcostas55 1y agoI completely agree with this evaluation, I dropped it as well fairly early on.