4 ms·
A few other points on further reflection: - If you're giving us all the factors, and all factors are necessary (e.g. to make units work out), then clicking the
by mNovak 1y ago
A few other points on further reflection:
- If you're giving us all the factors, and all factors are necessary (e.g. to make units work out), then clicking them is a bit of a pointless activity. You could just give them as a list of sliders outright.
- The above points out that there's not much of a "gameplay loop" to speak of. We make 3-4 guesses and game over. I think this places a hard cap on how much "fun" Fermi can be. Even in something like Wordle, which is also only 5 guesses, each guess builds on feedback from the last; it's interactive and strategic.
- You could consider for instance maybe chaining multiple Fermi estimates, that build up to some bigger one. That would give you a mechanism to give intermediate feedback, and have a multi-step game.
- andrewrn 1y agoIncredibly helpful point about the iterative aspect. A softer benefit of the chaining idea you have is that you could build an amusing narrative like pizzas eaten annually in the U.S. -> gallons of milk used -> cows dedicated just to pizza production. And if a user was ~30% low on one stage, they'd know to overestimate slightly on the next. Thanks!