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> When they hit eleven, give them a plaintext file with ten-thousand WPA2 keys and tell them that the real one is in there somewhere. See how quickly they disco
by lblume 2y ago
> When they hit eleven, give them a plaintext file with ten-thousand WPA2 keys and tell them that the real one is in there somewhere. See how quickly they discover Python or Bash then.
I wish this would still work. Today's kids would instantly use AI to solve it.
Does anyone have an idea for a challenge that will instill some level of technical literacy without being instantly gameable in the era of omnipresent LLMs?
- MSFT_Edging 2y agoThey cant access the AI without the WPA key. Probably there'd be some documentation printed out or local in this scenario.
- lblume 2y agoI assumed this would be a challenge intended to be solved in a few days, not a single afternoon. Nowadays, other kids at school would have and give access to their AI as the solution would just be a prompt away. These days, you can't even stop kids from having internet and thus AI access for extended periods of time.
- LPisGood 2y agoI think almost all 0-background beginner level tasks are gameable.
- Phanteaume 2y agoI liked your question so much I ironically asked Gemini about this. Out of the 5 answers it gave, those ones seemed interesting : >The Hardware Whisperer (Requires Simple Hardware): >Setup: Requires a cheap microcontroller like a Raspberry Pi Pico or an ESP32/ESP8266, plus maybe an LED or a button. >Task: "Make the LED blink out 'SOS' in Morse code when you press the button." Or: "Read the value from this simple sensor (e.g., temperature) and print it to the serial monitor only if it's above a certain threshold." >Why it works: LLMs can generate MicroPython or Arduino C++ code easily. However, the user must deal with the physical wiring, installing drivers/firmware tools, uploading the code, and debugging why it's not working (Is the code wrong? Is the wiring loose? Is the board getting power?). This physical interaction layer is opaque to the LLM. >Setup: Create a very simple text-based game (e.g., navigate a maze, guess a number with clues, a basic simulation) that runs locally. The game's state changes with each command. >Task: "Reach the end of the maze / Win the game." The rules might not be fully explained, requiring experimentation. >Why it works: The LLM can't play the game directly because it doesn't have access to the running process or its internal state. The user must interact with it, observe the output, and decide on the next input. They might use an LLM to suggest strategies or even write a script to automate playing the game (if the interaction pattern is simple enough), which itself teaches valuable skills.