5 ms·
Appreciate all that. You're right about all of these, they're mostly there because I just wanted to get out the door and get feedback. The reorderability/picka
by andrewrn 2y ago
Appreciate all that. You're right about all of these, they're mostly there because I just wanted to get out the door and get feedback.
The reorderability/pickability is a remnant from when there were multiple operations (+-*/), but I figured it still allows the user to build the reasoning. Mathematically it doesn't matter as you said, but there is an intuitive order for the chain of reasoning.
You think the sliders ought to be a wider range?
- jy14898 2y ago> You think the sliders ought to be a wider range? Perhaps, or just no sliders (or something else). To illustrate, setting all the sliders to the min gets the correct order of magnitude, setting all the sliders to the middle gets the correct answer, and max is only off by 1 order. Maybe the slider just picking the order of magnitude would make it more fun (1e-9 to 1e9 for example, 20 ish steps), not sure. Perhaps the rough range of magnitudes could be a hint provided if the user has no idea?
- andrewrn 2y agoThese thoughts are all really valuable. I ought to probably pick between general estimation and pure order-of-magnitude stuff. Thanks!
- BoiledCabbage 2y agoSome more feedback > Fermi Game is a brain teaser that challenges your ability to make real-world (if outlandish) estimates using reasonable assumptions and mathematical reasoning. What assumptions am I making? All the assumptions have all been made for me? What mathematical training am I doing? What's the point of the separate formulas if they are all present and to be used? How is this order of magnitude thinking if all of the orders of magnitude have been already been determined? It kinda feels like "Hey do you like chess? Come play checkers with chess pieces." > You're right about all of these, they're mostly there because I just wanted to get out the door and get feedback. I've got no problem if someone has put a bunch of effort in and made a game and wants feedback. But this feels like asking people to come up with your game for you. It feels you kinda you don't see it as a game either yet. That said, it's always hard to ship things so congrats on shipping something. It's an interesting idea, but spend a bit of time figuring out the game. Good luck with it!
- andrewrn 2y agoHey, I appreciate the thoughts. Yeah these are things I considered. As a person I have a nasty habit of over-optimizing super hard and never shipping because I am paralyzed by all the considerations. So I forced myself to ship it and face the music. If I end up working on it more, making it a more pure estimation experience is the first thing that I'll do. I also maybe mis-titled calling it "order of magnitude" here. Its more just general estimation. Thanks again.
- tetha 2y ago> You think the sliders ought to be a wider range? With this presentation, I'd think so. Like, your presentation says this is an "order of magnitude estimation". However, the slider of "85 - 125 people on a plane" locks me into ~100 people on a plane, ~100k flights, and the hours is a bit weird. However, if I just put that in, I get 200k - 1M people no matter what hours I choose, and about 500k if I choose 1 hour. As an order of magnitude, that's correct and not bad. Maybe something bigger & coarser could be interesting - high 100s, low 1000s, high 1000s and so on. We use that kind of magnitude estimation at work quite a bit. It'd also be interesting to see a highlight where you estimated very incorrectly. I'm not certain if I had guessed 100k+ flights / day.