3 ms·
I once did a naive text wrapping implementation for a game and with a longer text it caused performance to drop way below 60 FPS. This was on a 4.5 GHz quad co
by zigzag312 2y ago
I once did a naive text wrapping implementation for a game and with a longer text it caused performance to drop way below 60 FPS.
This was on a 4.5 GHz quad core CPU. Single threaded performance of todays top CPUs is only 2-3x faster, but many gamers now have 144Hz+ displays.