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The keyword here is "can". I'm just saying it's definitely possible that a 10MB memory reduction in a critical spot results in significant performance gains. I
by speed_spread 2y ago
The keyword here is "can". I'm just saying it's definitely possible that a 10MB memory reduction in a critical spot results in significant performance gains. I agree 100% that any optimization should be backed up by solid benchmarks.
- maccard 2y agoIt also “can” also do absolutely nothing, or “can” introduce false sharing in multithreaded code. Lots of things are possible - but speculating on every possibility as though they’re equally probable doesn’t provide any value. Actors in unreal are a fairly low level item, but most games aren’t going to have 25k actors in a world, and if they do, 10MB of memory usage fragmented across actors is likely the least of their worries.