4 ms·
I see that as the core point of the game! Would it be a whole lot of fun to complete the game in one guess? On the other hand I like when I can ‘skip ahead’ an
by tallytarik 2y ago
I see that as the core point of the game! Would it be a whole lot of fun to complete the game in one guess?
On the other hand I like when I can ‘skip ahead’ and then try to reverse engineer a trickier inside clue.
- unethical_ban 2y agoThe instructions say one can solve any clue, and I could take that to mean any bracketed phrase. If they say "highlighted clue" it may help.
- bigstrat2003 2y ago> Would it be a whole lot of fun to complete the game in one guess? I would say yes. It would feel great, like you are outsmarting the game. Kind of like when you discover a good build in an RPG that helps you get ahead - even though it's often intended by the designer, you feel like you pulled a fast one on the game and it feels awesome.
- wyldfire 2y agoIf you look at it instead like a 1D version of a crossword puzzle, then it's not skipping to the end so much as just filling out one of the other words. I see it as a UI limitation that you can't fill it in (how would you show it?). But it's fine as is, I'll just use it to help me solve the adjacent ones.
- BoiledCabbage 2y agoExcept the games isn't linear. The goal is to answer all of the clues without getting any wrong. Answering one clue doesn't do that.
- hiccuphippo 2y agoIsn't the goal to get the final answer? I think it should be allowed. Similar to not using all the available attempts at wordle or finding a secret passage to the end in a videogame.