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> I understand Sergey Brin/et al had a grandiose goal for DeepMind via their Atari games challenge - but why not try alternate methods - say build/tweak games t
by EMIRELADERO 2y ago
> I understand Sergey Brin/et al had a grandiose goal for DeepMind via their Atari games challenge - but why not try alternate methods - say build/tweak games to be RL-friendly?
Because the ultimate goal (real-world visual intelligence) would make that impossible. There's no way to compute the "essential representation" of reality, the photons are all there is.
- textlapse 2y agoThere is no animal on planet earth that functions this way. Visual cortex and plenty of other organs compress the data into useful, semantic information before feeding into a 'neural' network. Simply from an energy and transmission perspective an animal would use up all its store to process a single frame if we were to construct such an organism based on just 'feed pixels to a giant neural network'. Things like colors, memory, objects, recognition, faces etc are all part of the equation and not some giant neural network that runs from raw photons hitting cones/rods. So this isn't biomimicry or cellular automata - it's simply a fascination similar to self-driving cars being able to drive with a image -> {neural network} -> left/right/accelerate simplification.
- janalsncm 2y agoBrains may operate on a compressed representation internally, but they only have access to their senses as inputs. A model that needs to create a viable compressed representation is quite different from one which is spoon fed one via some auxiliary data stream. Also I believe the DeepMind StarCraft model used the compressed representation, but that was a while ago. So that was already kind of solved. > simply a fascination similar to self-driving cars being able to drive with a image Whether to use lidar is more of an engineering question of the cost/benefit of adding modalities. LiDAR has come down in price quite a bit so it’s less wise in retrospect.
- textlapse 2y agoBrains also have several other inputs that an RL algorithm trained from raw data (pixels/waves etc) don't have: - Millions of years of evolution (and hence things like walking/swimming/hunting are usually not acquired characteristics even within mammals) - Memory - and I don't mean the neural network raw weights. I mean concepts/places/things/faces and so on that is already processed and labeled and ready to go. - Also we don't know what we don't know - how do cephalopods/us differ in 'intelligence'? I am not trying to poo-poo the Dreamer kind of work: I am just waiting for someone to release a game that actually uses RL as part of the core logic (Sony's GT Sophy comes close). Such a thing would be so cool and would not (necessarily) use pixels as they are too far downstream from the direct internal state!