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I did something similar for a "game engine" let the NPCs remember things from other NPCs' and the PC's interaction with them. It wasn't perfect, but the player
by jermaustin1 2y ago
I did something similar for a "game engine" let the NPCs remember things from other NPCs' and the PC's interaction with them. It wasn't perfect, but the player could negotiate a cheaper price on a dagger for instance if they promised to owe the NPC a larger payout next time they returned to the shop. And it worked... most of the time, the shop owner remembered the debt and inquired about it on the next interaction - but not always, which I guess is kind of "human".