3 ms·
I wonder how well humans would do in this chart.
by isaacfrond 2y ago
I wonder how well humans would do in this chart.
- zone411 2y agoAuthor here - I'm planning to create game versions of this benchmark, as well as my other multi-agent benchmarks (https://github.com/lechmazur/step_game https://github.com/lechmazur/step_game, https://github.com/lechmazur/pgg_bench/ https://github.com/lechmazur/pgg_bench/, and a few others I'm developing). But I'm not sure if a leaderboard alone would be enough for comparing LLMs to top humans, since it would require playing so many games that it would be tedious. So I think it would be just for fun.
- michaelgiba 2y agoI was inspired by your project to start making similar multi-agent reality simulations. I’m starting with the reality game “The Traitors” because it has interesting dynamics. https://github.com/michaelgiba/survivor https://github.com/michaelgiba/survivor (elimination game with a shoutout to your original) https://github.com/michaelgiba/plomp https://github.com/michaelgiba/plomp (a small library I added for debugging the rollouts)
- zone411 2y agoVery cool!
- OtherShrezzing 2y agoIf you watch the top tier social deduction players on YouTube (things like Blood on the Clocktower etc), they’d figure out weaknesses in the LLM and exploit it immediately.
- skybrian 2y agoTesting against people like that would be the way to do it. Otherwise it’s like testing a chess engine against casual players or worse.
- gs17 2y agoI'm interested in seeing how the LLMs react to some specific defined strategies. E.g. an "honest" bot that says "I'm voting for player [random number]." and does it every round (not sure how to handle the jury step). Do they decide to keep them around for longer, or eliminate them for being impossible to reason with if they pick you?
- zone411 2y agoYes, predefined strategies are very interesting to examine. I have two simple ones in another multi-agent benchmark, https://github.com/lechmazur/step_game https://github.com/lechmazur/step_game (SilentGreedyPlayer and SilentRandomPlayer), and it's fascinating to see LLMs detect and respond to them. The only issue with including them here is that the cost of running a large set of games isn't trivial. Another multi-agent benchmark I'm currently developing, which involves buying and selling, will also feature many predefined strategies.