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Article makes it seem like finding diamonds is some kind of super complicated logical puzzle. In reality the hardest part is knowing where to look for them and
by reportgunner 1y ago
Article makes it seem like finding diamonds is some kind of super complicated logical puzzle. In reality the hardest part is knowing where to look for them and what tool you need to mine them without losing them once you find them. This was given to the AI by having it watch a video that explains it.
If you watch a guide on how to find diamonds it's really just a matter of getting an iron pickaxe, digging to the right depth and strip mining until you find some.
- kuu 1y agoWhile I agree with your comment, this sentence: "This was given to the AI by having it watch a video that explains it." This was not as trivial as it may seem just a few months ago...
- NVHacker 1y agoAlpha Star was also trained initially from youtube videos of pros playing Starcraft. I would argue that it was pretty trivial a few years ago.
- ismailmaj 1y agoDo you know if it was actual videos or some simpler inputs like game state and user inputs? I’d be impressed if it was the former at that time.
- johnny22 1y agostarcraft provides replay files that start with the initial game state and then every action in the game. Not user inputs, but the actions bound to them.
- rcxdude 1y agoI don't think it was videos. Almost certainly it was replay files with a bunch of work to transform them into something that could be compared to the model's outputs. (Alphastar never 'sees' the game's interface, only a transformed version of information available via an API)
- stingraycharles 1y agoThis was my understanding as well, as the replay files are all available anyway. The YouTube documentary is actually very detailed about how they implemented everything.
- SpaceManNabs 1y agoWhich documentary? Is it this one? https://www.youtube.com/watch?v=UuhECwm31dM https://www.youtube.com/watch?v=UuhECwm31dM
- stingraycharles 1y agoIt was a ~1h documentary
- rcxdude 1y agoEDIT: Incorrect, see below it didn't watch 'a video', it watched many, many hours of video of playing minecraft (with another specialised model feeding in predictions of keyboard and mouse inputs from the video). It's still a neat trick, but it's far from the implied one-shot learning.
- danielbln 1y agoThe author replied in this thread and says the opposite.
- rcxdude 1y agoAh, I was incorrect. I got that impression from one of the papers linked at the end of the article, but I suspect that's actually some previous work.
- SpaceManNabs 1y agoI applaud you for acknowledging your mistake. So many people double down, especially in this pernicious and polarized age.
- Bluglionio 1y agoI don't get it. How can you reduce this achievement down to this? Have you gotten used to some ai watching a video and 'getting it' so fast that this is boring? Unimpressive?
- reportgunner 1y agoI feel like you are jumping to conclusions here, I wasn't talking about the achievement or the AI, I was talking about the article and the way it explains finding diamonds in minecraft to people who don't know how to find diamonds in minecraft.
- jerf 1y agoThe other replies have observed that the AI didn't get any "videos to watch" but I'd also observe that this is being used as an English colloquialism. The AIs aren't "watching videos", they're receiving videos as their training data. That's quite different from what is coming to your mind as "watching a video" as if the AI watched a single YouTube tutorial video once and got the concept.
- rowanG077 1y agoThe AI is able to learn from video and you don't find that even a little bit impressive? Well I disagree.
- reportgunner 1y agosee [0] [0] https://news.ycombinator.com/item?id=43609826 https://news.ycombinator.com/item?id=43609826
- skwirl 1y ago>This was given to the AI by having it watch a video that explains it. That is not what the article says. It says that was separate, previous research.
- danijar 1y agoHi, author here! Dreamer learns to find diamonds from scratch by interacting with the environment, without access to external data. So there are no explainer videos or internet text here. It gets a sparse reward of +1 for each of the 12 items that lead to the diamond, so there is a lot it needs to discover by itself. Fig. 5 in the paper shows the progression: https://www.nature.com/articles/s41586-025-08744-2 https://www.nature.com/articles/s41586-025-08744-2
- itchyjunk 1y agoSince diamonds are surrounded by danger and if it dies, it loses its items and such, why would it not be satisfied after discovering iron pick axe or somesuch? Is it in a mode where it doesn't lose its item when it dies? Does it die a lot? Does it ever try digging vertically down? Does it ever discover other items/tools you didn't expect it to? Open world with sparse reward seems like such a hard problem. Also, once it gets the item, does it stop getting reward for it? I assume so. Surprised that it can work with this level of sparse rewards.
- taneq 1y agoIn all reinforcement learning there is (explicitly as part of a fitness function, or implicitly as part of the algorithm) some impetus for exploration. It might be adding a tiny reward per square walked, a small reward for each block broken and a larger one for each new block type broken. Or it could be just forcing a random move every N steps so the agent encounters new situations through “clumsiness”.
- kevindamm 1y agoThat is right, there is usually a parameter on the action selection function -- the exploitation vs exploration balance.
- danijar 1y agoWhen it dies it loses all items and the world resets to a new random seed. It learns to stay alive quite well but sometimes falls into lava or gets killed by monsters. It only gets a +1 for the first iron pickaxe it makes in each world (same for all other items), so it can't hack rewards by repeating a milestone. Yeah it's surprising that it works from such sparse rewards. I think imagining a lot of scenarios in parallel using the world model does some of the heavy lifting here.