3 ms·
I used this algorithm to build my ray caster blocky world in C, now try doing it in a third dimension (height) :) https://github.com/con-dog/chunked-z-level-ra
by purple-leafy 2y ago
I used this algorithm to build my ray caster blocky world in C, now try doing it in a third dimension (height) :)
https://github.com/con-dog/chunked-z-level-raycaster https://github.com/con-dog/chunked-z-level-raycaster