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There's a system for describing that - the "Game Cruelty Scale": https://www.ifwiki.org/Cruelty_scale https://www.ifwiki.org/Cruelty_scale A lot of early adven
by duskwuff 2y ago
There's a system for describing that - the "Game Cruelty Scale": https://www.ifwiki.org/Cruelty_scale https://www.ifwiki.org/Cruelty_scale
A lot of early adventure games were Cruel - requiring the user to replay the game over and over because they got something wrong was a cheap way to extend play time without having to add more content. Thankfully, most modern developers have realized that players hate having to do that.