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This is what people actually do in practice when collaborating on large non-code documents. The example I’m familiar with is assets in the video games industry
by dontlaugh 2y ago
This is what people actually do in practice when collaborating on large non-code documents.
The example I’m familiar with is assets in the video games industry. Everyone used Perforce (or maybe SVN) and artists/designers lock the 3D model or whatever they’re editing. People ask each other to give up a lock all the time.