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> To be more precise: I think the solution is small, community-run servers. That was the normal way to do things. Essentially all modern games go out of their
by thaumasiotes 2y ago
> To be more precise: I think the solution is small, community-run servers.
That was the normal way to do things. Essentially all modern games go out of their way to prevent you from doing this.
- gcommer 2y agoYep, and that's what I stick to today. I just worry how much longer until the remaining games that support this die out...