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If you pay for a game it should be available as a whole. Cheat codes used to be quite ubiquitous back in the day, today you might even have to pay for some "DLC
by mxfh 14y ago
If you pay for a game it should be available as a whole.
Cheat codes used to be quite ubiquitous back in the day, today you might even have to pay for some "DLC" to unlock the game to its full potential.
There are so many reasons why full play-through videos are a good thing.
1. You can learn from them if you are stuck. (A good game should always optionally hint you to what to do next.)
2. Platform exclusive games
3. Some people just don't have the time, motivation or simply the ability[1] to acquire the reactive skills needed to progress in a game, just to unlock the next cut scene. It's simply tiresome at some point. Especially story-heavy action games suffer from this.
Basically you know you will eventually beat this sequence anyway, if you put enough dedication into it, but on the other hand the reward of advancing is just not high enough to continue playing. So you stop playing, which is bad for the game, not you.
See Spec-Ops: The Line, Max Payne 3, Alice, Batman: Arkham Asylum,
all very good games but at some point just not worth you're time if you're tired of doing the same thing over and over again (mostly shooting people) and you basically just want to enjoy the story at some point.
A good example was L.A. Noire where one could skip the action sequences, sadly the story was kind of boring.
Maybe there could be some kind of "Big Brother" mode where you just hand over the action sequence to some reflex-superior AI which does the nasty stuff for you. Until then videos are simply the best thing. People just like to be passive at times.
It's OK to withhold achievements or other bragging rights from people who progress in that way,
but this way the storytelling aspect of single player games are accessible to way more people than they are right now,
which would ultimately result in a bigger exposure of those and better games for all.
[1] http://www.gameinformer.com/b/features/archive/2012/08/03/game-accessibility-what-it-is-and-why-it-matters.aspx http://www.gameinformer.com/b/features/archive/2012/08/03/ga...