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I am full-time building LLM-based NPCs for a text-based MMORPG. Been doing a lot of work recently on allowing progression through scenarios with them where the
by petesergeant 2y ago
I am full-time building LLM-based NPCs for a text-based MMORPG. Been doing a lot of work recently on allowing progression through scenarios with them where the rules are in a class, and the LLM takes care of communicating user intent to the rules engine, based on free-text, and writes back to the user with the results.
- maxwelljoslyn 2y agoThat's sweet! I think LLMs have incredible potential for descriptions and for NPC behavior, and I really like that you have this bridge between freeform intent and a rules engine. I'd like to pick your brain about it - I'll send an email.