3 ms·
> I’ll never get tired of mentioning that the futuristic UI of the in-game computers of the original Deus Ex, from 2000, supported not only Tab to go between co
by int_19h 2y ago
> I’ll never get tired of mentioning that the futuristic UI of the in-game computers of the original Deus Ex, from 2000, supported not only Tab to go between controls and Enter and Esc to submit and dismiss, but also Alt accelerators, complete with underlined letters in the labels
I think that's because they used the stock UI toolkit of the original Unreal Engine, which also had all these things. If you recall, UT'99 actually had a UI more like a desktop app at the time, complete with a menu bar and tabbed dialogs:
http://hw-museum.cz/data/article/VGA-Benchmarks/Benchmark-VGA-1998---2001-(2011-edition)/data/UNREALTOURNAMENT_settings.png http://hw-museum.cz/data/article/VGA-Benchmarks/Benchmark-VG...