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Heh, I was actually building one. Haven't considered the battery... Are the web audio APIs bad, or are you forced to use the CPU? I guess with webgpu it may be
by firtoz 2y ago
Heh, I was actually building one. Haven't considered the battery... Are the web audio APIs bad, or are you forced to use the CPU? I guess with webgpu it may be easier?
- mojuba 2y agoI think on iOS you need access on the CoreAudio level if you want to be efficient, ie fill audio buffers on a high priority thread with some lower level static language.