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But Cube World wasn't a crafting or mining game; rather, it was an open-world Zelda-like ARPG, with a lot of progression from randomly-generated gear. The voxel
by rhet0rica 2y ago
But Cube World wasn't a crafting or mining game; rather, it was an open-world Zelda-like ARPG, with a lot of progression from randomly-generated gear. The voxel size is smaller, and voxels are untextured, resulting in a 3D-ified pixel sprite look.