2 ms·
This is cool in a "how didn't I think of this on a long boring drive" kinda way. It only works on a true monochrome display where a pixel is on or off. When dit
by gibbitz 2y ago
This is cool in a "how didn't I think of this on a long boring drive" kinda way. It only works on a true monochrome display where a pixel is on or off. When dithering and anti aliasing come into play what defines the edge gets subjective. Do you count a pixel that's 40% white? or do you consider that a triangle and not a square? The math breaks down then and gets more like what our eyes are seeing. But, IRT rendering this would make the math easier for calculating the anti aliased value of a pixel. I would be surprised if this isn't already part of that calculation. GL developers are much smarter than me. They probably didn't need a long stretch of highway to come up with this...