2 ms·
It’s a we can always fix it in post-production which becomes less and less the case with many physical projects. But that’s at least somewhat different from the
by ghaff 2y ago
It’s a we can always fix it in post-production which becomes less and less the case with many physical projects. But that’s at least somewhat different from there not being fairly established ways of doing many fundamental things and having best practices for testing etc.