3 ms·
I don't think it's fair to compare DirectX and optimized OpenGL. After they optimized OpenGL implementation on Windows they got: 315/303 = 1.04. That is 4%.
by kyberias 14y ago
I don't think it's fair to compare DirectX and optimized OpenGL. After they optimized OpenGL implementation on Windows they got: 315/303 = 1.04. That is 4%.