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> https://www.protondb.com/app/2842040 https://www.protondb.com/app/2842040 Star Wars Outlaws Natively Supports: Windows only > https://www.protondb.com/app/
by troupo 2y ago
> https://www.protondb.com/app/2842040 https://www.protondb.com/app/2842040
Star Wars Outlaws
Natively Supports: Windows only
> https://www.protondb.com/app/2840770/ https://www.protondb.com/app/2840770/
Avatar: Frontiers of Pandora
Natively Supports: Windows only
> https://www.protondb.com/app/365590 https://www.protondb.com/app/365590
Tom Clancy’s The Division
Natively Supports: Windows only
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You were saying?
- dijit 2y agoI know, I worked on those games. Specifically, I worked on those games so I know what they natively support and how things transpired behind the scenes. Proton has absolutely no hope of working without the changes we made because of stadia, the code we wrote was deeply hooked into Windows and we made more generic variants of many things. The Division 1 PS4 release was significantly shimmed underneath compared to the win32 and xbox releases: this became much less true over time as porting the renderer to linux (specifically debian) made us genericise issues across the OS’s and when Div2 shipped we had a lot more in common across the releases; we didn’t rely on deep hooks into Microsoft APIs as much
- troupo 2y ago> this became much less true over time as porting the renderer to linux (specifically debian) Strange how you ported the renderer to Debian, and yet you couldn't even find a link to a game that has a native Linux support. Was there ever a port? > Proton has absolutely no hope of working without the changes You keep saying this as the absolute truth, and yet at the time when Stadia launched Proton already had 5k working games under its belt. Strange how Stadia is this monumental achievement without which Linux gaming wouldn't happen according to you.... and yet no one ever mentions Stadia ever contributing any code to any of the constituent parts of what makes Proton tick. Apart from the changes that engines supposedly made to work on a yet another game streaming platform.
- dijit 2y agoI don’t know how to say this without being unkind. There is a functioning version of The Division 1, Division 2, Avatar and Star Wars outlaws that run on Linux internally at Ubisoft. Nobody will release it because it can’t be reasonably QA’d. (Stadia was also very hard to QA, but possible, as it was a stable target and development was essentially funded). I’m not sure what your problem is; I said - as clearly as I can - that architectural changes to the engine were neccessary for proton. I know this, for an absolute fact, because Proton was a topic when I worked on those games and it was not until Stadia (codename Yeti) was on the roadmap, and our rendering architect lost all his hair working on it - that Proton started to even function slightly. I’m not shilling for Stadia - there’s nothing to shill for, it is dead. Get over yourself, if you don’t like the truth then don’t start going in on me because my reality does not match your fantasy. Sometimes corporations do things accidentally that push other things forward unintentionally. I just want to share my thanks to Stadia because I know for a concrete fucking fact that at least some of the AAA games I worked on would not function at all on Linux without Stadias commercial interference.
- troupo 2y ago> I’m not sure what your problem is All I'm saying is that "it’s actually Stadia that made linux gaming the most feasible" statement is at best contentious because in reality gaming on Linux was already made (more) feasible when Stadia had only just launched. And Stadia used the same tech without ever giving back to Proton at all (atl least nothing I can quickly discover). So the absolute vast majority of work on Proton was done by Valve which you dismissed as "when Proton came around" (it came around before Stadia) and "quite a lot of heavy lifting had gone away" (Valve did most of the heavy lifting). That's the extent of my "problem". > at least some of the AAA games I worked on would not function at all on Linux without Stadias commercial interference. So, not "actually Stadia that made gaming feasible on Linux" but "because Stadia used all the same tech, and there were possible commercial incentives early on until Google completely dropped the ball, bigger studios also invested in compatibility with the tech stack"
- dijit 2y ago