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I think OP may of got titles confused. Majora's Mask has been dissembled and then recompiled to native. They are currently working on Oceania of Time. https:/
by doublerabbit 2y ago
I think OP may of got titles confused.
Majora's Mask has been dissembled and then recompiled to native. They are currently working on Oceania of Time.
https://github.com/Zelda64Recomp/Zelda64Recomp https://github.com/Zelda64Recomp/Zelda64Recomp
Shame I've never been a fan of Zelda.
- ThatPlayer 2y agoRecompile and decompile are also different things. The goal of a recompile is a working binary for another platform (x86), while the goal of a decompile is source code. https://github.com/Zelda64Recomp/Zelda64Recomp?tab=readme-ov-file#how-is-this-related-to-the-decompilation-project https://github.com/Zelda64Recomp/Zelda64Recomp?tab=readme-ov... https://github.com/zeldaret/oot https://github.com/zeldaret/oot is the seperate Ocarina of Time decompile project, and I believe is what the Playstation Classic port uses. They're also working on a Majora's Mask decompile, but it is incomplete. Probably why the recompile targeted that game first.
- Gamemaster1379 2y agoBoth Ocarina of time and Majoras Mask are able to run on PC. For Ocarina of Time, it was done through manual de compiling. For Majoras Mask, a static analyzer was used. The codename for Ocarina of Time was Ship of Harkinian. The one for Majoras Mask is 2Ship2Harkinian. Both can result in the same outcome, but the readability of underlying source differs