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Before Android, the iPhone was a horribly complicated device with broken, almost useless notifications, no cloud functionality, and a need to tether off of a ma
by huggyface 14y ago
Before Android, the iPhone was a horribly complicated device with broken, almost useless notifications, no cloud functionality, and a need to tether off of a master PC to do anything of consequence (updates, initial setup, etc).
Every device learns from every other. I used Android above but of course it learned from WebOS among others.
Further this notion that the iPhone spurred on a lot of changes that were already happening industry wide is truly infuriating. You've seen the ridiculous "here are smartphones before the iPhone, cherry picked to find those most unlike it, and here are smartphones after the iPhone, cherry picked to find those most like it", acting as if the pivotal event was the introduction of the iPhone, external to the fact that a confluence of hardware improvements made such a form factor possible if not optimal.
The GPS industry -- which exploded before the iPhone -- pioneering and accelerated mobile screen technology, mobile touchscreens, mobile CPUs and GPUs (OpenGL ES -- the foundation of graphics on the iPhone -- was built almost purpose suited for mobile GPS devices), etc. The iPhone borrowed from that development, taking the state of screens, touchscreens and GPUs to make a better smartphone.
Everytime someone shows one of those "before the iPhone" and "after the iPhone" they scream out their ignorance. That the iPhone took advantage of the progression of technology at the right time doesn't give it ownership of the domain.
http://www.engadget.com/2006/04/15/tomtom-go-910-portable-gps-system-reviewed/ http://www.engadget.com/2006/04/15/tomtom-go-910-portable-gp... <- a year before the iPhone.
- deleted 14y ago[deleted]
- jpxxx 14y agoHorribly complicated? Oh, I'll bite. All hardware discussions aside (and you do make some good points), the central advance of the iPhone was in the design of the software. Everything is an app. Everything. The alarm clock is not a special case, Wifi is not a special case, e-mail is not a special case. All functionality has a 'home'. All functionality is 'owned' somewhere. All settings are handled in one location. There are no scrollbars. No menus. No modes. No windowing. No pointer. No double-tap. The only fixed interface is Volume Up, Volume Down, Home, and Lock. Everything else is mutable, task-specific, and optimized for the space available. This is the supernova idea that changed more than just the smartphone industry. Vast chunks of complexity and spaghetti UI were drained out of the smartphone experience. Everything else shitty about iOS 1 including the hacky update system and the crappy popups was cleaned up and refined in time, none representing a failing of the product's core design. So in no way, shape, or form could the iPhone be described as 'horribly complicated'. Literally no access to the filesystem, no ability to add or remove software, no classical ports, no expandability, no alternate firmwares or carrier modifications, simple setup of "cloud" services, effortless PC sync... it was a masterwork of simplicity for the great bulk of users.