3 ms·
It's more like duct-taping a VR headset to your head, calibrating your environment to a bunch of cardboard boxes and walls, and calling it a holodeck. It actual
by NBJack 2y ago
It's more like duct-taping a VR headset to your head, calibrating your environment to a bunch of cardboard boxes and walls, and calling it a holodeck. It actually kinda works until you push at it too hard.
It reminds me a lot of when I first started playing No Man's Sky (the video game). Billions of galaxies! Exotic, one of a kind life forms on every planet! Endless possibilities! I poured hundreds of hours into the game! But, despite all the variety and possibilities, the patterns emerge, and every 'new' planet just feels like a first-person fractal viewer. Pretty, sometimes kinda nifty, but eventually very boring and repetitive. The illusion wore off, and I couldn't really enjoy it anymore.
I have played with a LOT of models over the years. They can be neat, interesting, and kinda cool at times, but the patterns of output and mistakes shatters the illusion that I'm talking to anything but a rather expensive auto-complete.