3 ms·
You're not wrong - I don't have an encyclopedic knowledge of 5E. (I do know the potion rule, because I've homebrewed the potion thing in every game I've ran - b
by pavel_lishin 2y ago
You're not wrong - I don't have an encyclopedic knowledge of 5E. (I do know the potion rule, because I've homebrewed the potion thing in every game I've ran - bonus action to drink, full action to administer. I'm doing it "wrong", but in my opinion, and those of my players, it makes the game better.)
But consider just the conditions between 5E and Pathfinder2 - 5E has 15 conditions, most of which are fairly understandable (although things like "is a grappled character also incapacitated?" is an annoying issue that comes up more often than I'd like.)
Pathfinder has 42, and a lot of them feel like gradations of a single condition. What's the difference between Hidden and Concealed? (I'm sure you know, and I'd know too if I spent the past decade playing Pathfinder.)
But PF2E is, I would say, and objectively crunchier and more mechanics-heavy ruleset than 5E, and to go back to conditions, a lot of player actions (spells, attacks) mechanically impose conditions on enemies, and you as a DM and a player had better know what they actually do to play the game effectively. 5E is much less dependent on conditions affecting gameplay.