3 ms·
I learned this back when I used to make maps for Source games (Team Fortress 2, CS:Source, etc.) — at first I sprinkled props and detailed geometry equally thro
by jcalx 2y ago
I learned this back when I used to make maps for Source games (Team Fortress 2, CS:Source, etc.) — at first I sprinkled props and detailed geometry equally throughout the level, but it's better (in terms of art direction, player attention, and performance optimization) to put details in places that "matter". Valve does this [0] in their official maps and it's actually hard to notice until you really pay attention to it.
[0] https://nodraw.net/2010/08/tf2-density-of-detailing/ https://nodraw.net/2010/08/tf2-density-of-detailing/